Challenge Overview
The HTML5 Engine project aims to create a low footprint HTML5 compliant browser with a limited set of features to run on devices. The GUI is based on DirectFB and DirectFBGL initially and the actual implementation is done in a combination of C++ and Javascript, using the WebKit JavascriptCore Javascript Engine:
http://webkit.org/projects/javascript/
The current Subset Engine already implements the necessary Javascript functionality to run the Canvas2D Hercules Receiver. This competition will take an existing demo, found here, and will port it to work on the Subset Engine, documenting and adding APIs to support the full game.
http://kevs3d.co.uk/dev/asteroids/
Competitors will need a Linux environment for development and will need C++ and Javascript knowledge to complete this assembly. This is a complicated application, so please take time at the beginning of the competition to ask questions and get your environment set up. |
Final Submission Guidelines
Please see the wiki - http://apps.topcoder.com/wiki/pages/viewpage.action?pageId=69173741