Challenge Summary
Welcome to MBO Flow Infographic Design Contest. We need to create a professional looking infographic that shows and explains the workflow of a system diagram very nice.
Round 1
For your R1 deliverables please submit the infographic requirements (web and presentation).
Round 2
Final design will contain the infographic requirements (web and presentation) plus any updates from client feedback.
The primary goal of this contest is to design a professional looking infographic about a system. We envision a very solid, sleek and elegant design, very easy to understand that makes good use of fonts and neat graphics.
Infographics are commonly used to represent complex information in a very easy way to understand. For this contest, “easy to understand” should be a key point to consider as design challenge.
Branding and Guidelines
- Follow diagram mockup for the design task (Graphic.jpg).
- Files must be created in vector format in RGB mode.
- Add “Charles Rivers Analytics” logo somewhere.
- Colors and overall feel should be something neutral, elegant.
- Fonts are open to creativity. Use them wisely to make the design attractive, not busy. Declare your fonts according to the Studio font’s policies.
Infographic Requirements
You’ll be designing this same image for two purposes, for web (a single graphic) and for presentation (two or more slides).
Web
- Dimensions: 10 inches width, height at your consideration, at 96 dpi resolution.
- This should be a single page infographic listing all the required information.
- Show the workflow process in a very informative way.
- Make sure to use neat graphics but keep elegancy as main focus. Clean and informative.
Presentation
- Dimensions: 10 inches width, 7.5 inches height, at 96 dpi resolution.
- This web infographic is planned to be used in a PPT slide presentation. Consider if you need two pages to show the whole design and flow but simpler, more interested in capabilities and project applicability than they will in tech details. It could be one slide though, just focus on simplifying.
- Describe the system and process elegantly in a simple manner.
Diagram Brief
We want to explain a way to create video game levels out of some complicated computer work that needs to be done, and then send these levels out to lots of people. The graphic component to represent is the piece that optimally matches players with levels in such a way that the work is done optimally and players are tasked with levels that best make use of their capabilities while most closely matching their preferences.
This is done via “auctions” performed by the component. No humans are involved – only proxies for the levels and humans.
The “Assessment Engine” I describe in the process below is the same thing as the “Analysis and Modeling Service” in the diagram. It doesn’t actually do anything more that drive task-worker assessments using affinity/ ability models that it constructs from task performance/ preference feedback.
Auctions occur more or less within the “Market” in the diagram.
Where the “Game Level Creator” is described, it’s really, in general, a “task formalizer”. In our case it’s game levels. In general, it’s anything that needs to get done.
The “Game Client” in the diagram is the actual video game where the player plays the level. In general, it would be the element in the process where the worker performs the task.
The “Solution Evaluator” is the component where the performance of the player on the level (worker on the task) is assessed, as well as the affinity – how much the player liked doing that particular sort of level. This is fed into the “Analysis and Modeling Service” which is what provides future assessments.
This is executed in the following way:
1) Player (or worker) requests a match.
2) Player Agent creates and announces an auction.
3) Level Agents assess the suitability of the Player capabilities with respect to the level they represent using an Assessment Engine.
4) Level Agent places a suitable bid, using market currency.
4a) Currency given to level agents is proportional to the importance/ urgency of the level.
5) Player Agent assesses the levels with respect to Player preference (using the Assessment Engine).
5a) Player Agent ranks bids according to a combination of bid amount and player preference for each particular level.
6) A sub selection of the bids is selected as candidates. The others are declined and the market currency returned to the Level Agents.
7) The Player Agent presents the candidates to the Player, who selects one. The non-selected candidates have their market currency refunded at this point.
8) Only when the Player has completed the level, the market currency is refunded to the level agent.
9) The Player’s performance and preference for the level is assessed, and fed into the Assessment Engine in order to refine the Player’s aptitude and affinity for different types of Levels.
* Please don’t use any graphic reference for robots.
References
Use the following resources as infographic concept inspiration, DON'T COPY ANYTHING.
- Sample 1.
- Sample 2.
Target Audience
Wide audience, design needs to be elegant and easy to understand.
Judging Criteria
- Capability of explaining the graphics.
- Quality.
- Originality and design execution.
Submission File
All requested contest requirements/screens as JPG or PNG files at 72dpi.
Source Files
All original source files of the submitted design. Files should be created in Adobe Illustrator and saved as layered Ai files.
Preview Image
Create a 1024x1024 JPG or PNG file in RGB color mode and place a screenshot from your submission within it.
Please read the challenge specification carefully and watch the forums for any questions or feedback concerning this challenge. It is important that you monitor any updates provided by the client or Studio Admins in the forums. Please post any questions you might have for the client in the forums.