SunShot - MapMySolar Unity3D Game Prototype Part 1

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Challenge Overview

Challenge Overview

The goal of the challenge is to build a unity3d prototype game of the provided design.

The outcome of the challenge is expected to be a working prototype in both iOS/Android, the users should be able to place/remove buildings and solar plants on/from the grid.

Challenge Requirements

Game Engine Framework

We will use Unity3D, use latest version (5.0+).

Game Flow Requirements

The following is the expected flow you will implement in this challenge :

  • - When opening the app the user will get a splash screen.

  • - When the game loads the user will get the play screen with empty landscape and shop button (+).

  • - User can click on shopping icon to select a building/plant to be added randomly on available tile on the map.

  • - Or user can tap on any tile (none occupied by grid obstacles) then click on the shopping button to add a building/plant on that tile.

  • - In both cases, we need a simple popup that list all types of buildings/plants available, user will select one of them, and it will be added to tile as next screenshot.

  • - User can tab (x) to remove the building or checkmark to complete adding the selected object to the grid.

  • - User can add as many building/plants on the grid as long as there is available tile.

  • - Periodically, the game will switch between day and night, buildings will have lights in night view.

  • - Buildings will be producing or losing energy, this operation of losing/producing will be demonstrated by popping up a dollar sign ($ or -$) from top of the buildings.

Implementation Requirements

  1. For this game, we want to make every tile (square) in the grid as a separate GameObject.

  2. Working backwards from point (1) direction, every tile type (ground, earth, rock, water, tree, etc.) should be its own prefab.

  3. Keeping each tile as a separate prefab so we can to quickly changing types (even at runtime), and allow assigning different properties via different components on each tile prefab.

  4. Implement the ability also add and remove components at runtime, so the buildings and solar plants could be components that are created/destroyed on GameObjects.

  5. We assume that you will use an isometric camera.

  6. We assume you will use lightmapping to implement day/night switcher.

  7. Implement the shopping button (+) button as GameObject in the map screen to add/remove components (buildings and solar panels) dynamically in the terrain/map, clicking on the shopping button will popup a simple popup that list all buildings/plants available.

  8. Implement the animated behavior of producing/losing energy ( $ and -$ being pop out of buildings periodically - the interval time should be configurable).

Game Objects

The following are in scope of this challenge, everything should be a prefab :

  1. Map - We have four landscapes to be implemented :

    1. 15_01_Landscape 1_Day.png

    2. 15_03_Landscape 2_Day.png

    3. 15_05_Landscape 3_Day.png

    4. 15_07_Landscape 4_Day.png

  2. The objects on the maps listed above :

    1. ground

    2. lake/water

    3. tree

    4. rocks

    5. bush

    6. mountain

  3. The shopping icon

  4. Cities and Plants - you will implement all the cities and plants shown in this screenshot.
    14_Cities and Plants.png

Technology

  • - C#

  • - Unity3d



Final Submission Guidelines

Submission Deliverables

Below is an overview of the deliverables:

  • Working Unity3D 5.0+ app (including source code and configuration files) that covers all requirements.

  • A complete and detailed deployment document explaining how to deploy and verify the application including configuration information.

ELIGIBLE EVENTS:

2016 TopCoder(R) Open

Review style

Final Review

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Approval

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ID: 30051984