Challenge Overview
An upcoming project is being worked on by the Hercules customer and is targeting Unity 3D to run on some VR devices. They have requested that we build out some service classes for them targeting services that we have had access to for awhile. We have done this service work for Java, Node, iOS, and Android, and this assembly will be the start of porting those services over to the Unity / C# environment.
There are a few pieces to this base service assembly, including:
- Simple caching of data to cut down on network overhead
- OAuth signing of requests
- General configuration
- A single service implementation that uses the pieces above
A full requirements document is available in the forum
Final Submission Guidelines
Please see above